Umamusume Review from Gacha Addict: How the Hell Do I Love This?

Finally caved and tried Umamusume now that it’s global.

This is a weird one to review for me. I literally made my living on horse racing for several years and now 90% of my phone memory is taken up by gacha games. This should be a match made in heaven.

And I like dopamine hits. Who doesn’t?

What really got me is that this might be one of the few gachas that seemed to keep showing up on my friends’ Steam lists.

I always thought I’d get them into Gachas with something like Arknights or Mecharashi. I didn’t see racing horse girls being the final push they needed.

The game’s been out in Japan for four years already, so global is playing catch-up with an accelerated release. There are probably going to be a whole bunch of changes in the near future.

I’m only reviewing the global release, but they say a picture is worth a thousand words.

NAME ONE OTHER GACHA GAME ON STEAM THAT HAS REVIEWS LIKE THIS.

GFL2 has always been sitting in our top spend charts for the last year as one of the biggest gachas around, and its Steam reviews are awful.

The Core Gameplay Loop: A Roguelike Simulation (Sort of)

Gambling + Horse Racing + Anime = Global Hit

Forget everything you know about gacha combat.

You’re training horse girls for three in-game years. Each run takes 15-20 minutes. That’s your “battle.”

I don’t think I’ve ever played a gacha anywhere close to this. This game breaks so many gacha norms that it might be worth playing for that reason alone.

The Training Simulation

You’re managing stats, energy, and mood the whole time.

Here’s what you actually do:

Stat Training: Burn energy to boost Speed, Stamina, Power, Guts, or Wisdom. How much you get depends on your Support Cards and which characters happen to be at that training spot.

Rest: Low energy means bad stuff happens more often. Rest gives you back random amounts of energy because RNG needs to be everywhere, apparently.

Dialogue Events: Random events pop up constantly. Pick wrong and your stats tank. Pick right and maybe you get a skill. Or maybe nothing happens. Who knows.

Races: Pick a strategy, watch your horse run.

This seemed strange to me at first, but it’s not really a lot different from the “normal” combat gachas with auto combat, waiting to see if you win the fight or not.

You have zero control once it starts. Everything depends on what stats and skills you managed to cobble together during training. URA Finals at the end determine if your whole run was worth it.

I didn’t expect to like this game, honestly. I’ve watched hundreds (if not thousands) of horse races including some of the Japanese ones and this is what really made the gameplay for me:

There’s variance in the racing just like actual horse racing*.*

Upsets happen. Even if your Uma is far better than the field and you change nothing you could come dead last. Most of the time you won’t but that variance is always there.

It’s an AFK style game in that sense. You make your choices, plan your strategy and then root for them as they race. Some people will hate this, but for some, it might actually be the best type of gacha “combat” around.

The Legacy System (Breeding)

After finishing a run, that horse girl becomes a “Veteran” with locked stats.

You can then “breed” her with another character (yeah, I know how that sounds) to pass stats and skills to your next trainee.

This is how you actually get good at the game. Keep breeding better and better horses until you have something that doesn’t get destroyed in PvP. Takes forever, though.

Rating: 8.5/10 (Different but RNG will make you rage unless you learn to enjoy it)

The Story

The characters are actually based on real horses, and it’s my background… I did go into the game knowing a few names.

I’m actually one of the few gacha gamers who seems to focus on good gameplay before anything else and when the gameplay is good I don’t mind just hitting skip on the story.

But that’s not to say I don’t like a good story. There’s a reason I still manage to read through Arknights.

But how is the story actually decent here? For an idea that’s so (I’ll just say it) strange, the animation and camera work and voiceovers… it all just works really well together.

For a 4-year-old game, it has a more engaging story system (from a technical aspect) than even the more modern games.

It isn’t one of those amazing storylines that will have you up playing until 5 AM just because of the current story arc, but it also doesn’t need to be. It’s lighter than that, and the story mechanics work well with the gameplay.

Character & Support Card Progression

Two separate progression systems, and guess which one actually matters.

Horse Girl Star-Up System

Pull a dupe horse girl? (There’s a sentence you don’t say every day.)

You get stars/shards to increase their base rarity. Unlocks some skills, gives minor stat boosts for training. Honestly, it feels pretty weak compared to getting dupes in other games.

I pulled a duplicate of my main girl and was excited for about two seconds, until I realized how little it actually did.

Some people will hate this, others will love it. Definitely more F2P friendly.

Support Card Limit Breaking

Support Cards are where your real power is.

Need dupes to limit break them. A maxed SSR Support Card versus a base one? Night and day difference. Better bonuses, more friendship gain and stronger training results.

F2P players basically need to pick one or two Support Cards and pray they can max them eventually.

The power difference is stupid.

F2P Friendly?

It really depends on what you’re hoping for.

You can do everything you want in the game as long as you’re not worried about the PvP. It shouldn’t surprise any Gacha player that the whales just have such an edge.

You can still win, but if you’re F2P or low spend, just don’t worry about the PvP too much.

Rating: 8/10 (Support Cards throw a spanner in the works)

Gacha & Monetization

Cygames gonna Cygames. They give with one hand and take with the other.

Gacha Rates & Pity

3% SSR rate for both characters and support cards. Decent enough.

Pity is 200 pulls for a guarantee. Pity doesn’t transfer between banners. Miss the 200? Your pity currency is converted into a worthless secondary currency.

Either go all in or lose everything. That’s my advice, but most gacha players will save until they have enough for the banner anyway. None of this “farming pity” rubbish.

Accelerated Schedule (is a Problem for a While)

Global is speedrunning 4 years of content.

Banners are rotating faster than you can save. Good luck planning for anything when the meta character you wanted shows up 2 weeks after you blew everything on bait.

The FOMO is real. Japanese players had months to save between banners. We get weeks if we’re lucky.

Rating: 7/10 (Good rates ruined by garbage pity system)

So… Does It Make my Daily Game List?

Production value is insane. 3D models, voice acting, race animations - all top tier. But man, this game demands your soul.

Daily runs take a minimum of 20 minutes. RNG decides if your perfect training run gets ruined by a random event (which you might hate or love). The accelerated schedule makes it impossible to keep up without whaling.

Gonna keep a small hardcore fanbase, but most people will bounce once the honeymoon phase ends.

But… there’s just something about it. It’s still installed. I’m still playing.

The Good and Bad for Gacha Addicts

What Works:

  • Roguelike training loop actually requires thinking - you’re making decisions constantly, not just watching auto-battle
  • Graphics and presentation embarrass most other mobile games
  • 3% rates are above average at least
  • Breeding system means you’re always working toward something, even if slowly
  • Races are weirdly hype even though you just watch
  • It stacks the normal gambling of gacha with the gamble of the actual races.

What Sucks:

  • 200 pull pity that doesn’t carry over is criminal
  • Daily 20-minute commitment just to clear quests
  • An accelerated schedule means constant banner FOMO but this will only be short lived
  • Support Cards matter way more than actual characters
  • RNG can brick entire runs randomly
  • Dupes feel underwhelming for characters, but mandatory for Support Cards

Stuff That’s Gonna Make You Quit:

Spent 30 minutes on a perfect training run. Random event triggers. Horse girl gets injured. Stats ruined. Race performance tanks. Waste of time.

Or you save for 2 months for a character. Don’t hit 200 pulls. Banner ends. Currency converts to worthless tokens. Character doesn’t rerun for 6 months.

The time investment almost kills it for me.

Some days, I just want to do dailies in 5 minutes and log off. Umamusume laughs at that idea. Minimum 20 minutes or don’t bother.

Final Score: 7.5/10

The game’s quality is undeniable, but the demands are rough.

If you have time to burn and like the horse girl aesthetic, go for it. If you’re juggling multiple gachas or have a life, this one’s gonna be the first you drop when things get busy.

I am still playing it, but I might start eyeing the exit if I find another game that scratches the AFK battler itch this is currently taking up. For the moment, cheering for my Uma is enough to get me logged in each day but once it slips from my dailies list, I probably wouldn’t be going back.

14 Likes

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I say this. But it is literally 2:52AM here in Korea and I’m so close to this new trophy…

I hate you. I’ve been playing this for 6+ hours and I don’t know why.

Not normally my kind of game at all, but now I’m trying to figure out how to make the right choices to make it through the first career.

For anyone not worried about PvP, take Silence Suzuka with your selector. A frontrunner and even on the first go, with her, she is yet to lose first place.

I think a lot of players are waiting to see the results of the lawsuit before getting into this. SE claims they used content from one of their closed games.

That honeymoon phase with Umamusume lasts a few weeks, then you realize you’re grinding 20-minute training runs for random genes.

The support card setup pushes you to whale just to be close to competitive, and most cards feel useless unless you have dupes of the good ones. I still get attached to watching my horse daughter push through training and win.

That pull makes it hard to step away, even though the loop eats time and money.

I don’t actually feel the need to grind in this game at all. If I do want to run through some resources, I just leave it running on auto-skip for content I have already seen and play some career or races that way.

Most of the time, I enjoy watching the race and actually playing the game.

Just ignore PvP. Take the rewards but don’t start spending to win and it becomes a great single player race sim. I just spend for my own fun to get the characters and cards I want.

Honestly, Live Theater keeps me coming back. I open songs, swap outfits, grab screenshots, and cool down between runs.

The injury % chance gives this a better risk vs reward than games that are supposed to be scary with their permadeath gacha wizardry daphne. I had a career run where she got injured three times, which completely destroyed her mood, even though we were so far ahead after some early luck.

There is a good amount of tactics and decision making polish under the horse girl asthetic.

Anyone else notice how Uma takes up like 15GB and nobody really complains? Other gachas get roasted for being 5GB but Uma gets away with it. I guess the graphics and animations are good enough that people don’t mind giving up that much phone storage for horse girls racing.

One of the few gachas where you can jump in and enjoy the races without memorizing tier lists or team comps like other gachas. You just pick your horse girl and cheer.

For once, the meta for getting started is actually just waifu.

But then you start looking at support card tier lists and breeding combinations, and there’s this whole meta game underneath that’s as complex as any team builder.

Good for getting non-Gacha friends into it since they can play casually, while the rest of us are still arguing whether Kitasan Black or Manhattan Cafe support cards are better for endgame.

One skill I never see people talking about, understanding race phases and EV planning. Like knowing how Opening/Mid/Final skills work with your position (Runner/Leader/Betweener/Chaser). And budgeting skill points each month. This stuff wins more runs than just pulling a random SSR.

Planning beats chasing every new card.

Playing devil’s advocate here, but if you’re struggling to understand why you love Umamusume despite its brutal 3% rates and wallet-destroying split banners, it might be the character stories keeping you hooked.

The game loses a lot without Japanese comprehension though. I’ve thought about telling friends to just play PriConne or GBF instead since those are way more generous. Then I remember getting emotionally invested in my horse daughter’s first G1 win.

The monetization is still garbage but the stories got me.

The three-year wait meant we got all the quality of life stuff they added over time.

Playing races and training doesn’t get as repetitive since they’ve had time to polish everything. Most gachas launch globally with barely any content and you’re stuck dealing with all the problems at the same time as Japan.

Borrowing whale support cards literally carries you through early game just refresh friend list until you get that MLB Kitasan and suddenly your training runs dont suck anymore

This game will crush your dreams if you’re an instant gratification collector.

You pull a new favorite? Great. Now you get to spend weeks raising her, inheriting skills, and routing her for the right course. She won’t even be usable in PvP until you’ve dumped a ton of time into her.

The races in Umamusume got me way more invested than other gachas. Watching your horse girl’s running animations and hoping for a comeback is more engaging than watching damage numbers in turn-based games or auto battles.

I wish they’d add more dramatic skill animations like in the anime though. The characters going into their zone with black clouds and glowing auras, those moments were great. If they released premium versions with those effects, I’d probably spend on them.

Would be cool to show off units that actually look impressive.

The carrot economy in this game is rough compared to most gachas.

Even if you grind everything, you’re looking at around 50 free pulls a month. Reverse 1999 hands out 100+ without trying. Locking QoL behind paid passes is also bad. Nikke gives auto-repeat for free, but here it’s paywalled.

At least bump daily jewels or add a weekly 10-pull ticket. Feels overdue.

Honestly, the game is in a weird spot because it does everything wrong for a gacha.

3% rates suck, split banners are a pain, and you can’t just auto through training like other games.

Most gachas try to be somewhat fair with time and money, but UmuMusume doesn’t care. The production value is crazy good, though, and the story moments between races keep you playing.

It’s basically a roguelike trainer with horse girls, where every training run is RNG hell. You don’t really get dopamine from pulling like other gachas, but you don’t need to use the gacha at all to get dopamine hits because the RNG of the racing and careers itself is enough.